4 (57%) |
2 (28%) |
1 (14%) |
0 (0%) |
0 (0%) |
Monday, September 29, 2008
Poll's Closed!
SOW - Fourth Week of September
Sunday, September 21, 2008
SOW - Third Week of September
Saturday, September 20, 2008
Woot! Crysis Warhead!
Saturday, September 13, 2008
Question Answered
Friday, September 5, 2008
SOW - First Week of September
Tuesday, September 2, 2008
Poll
First one 's bout Mirror's Edge.
SOW - Last Week of August
Sunday, August 17, 2008
SOW Third Week of August
Wednesday, August 13, 2008
SOW - Second week of August
SOW - First week of August
SOW - Final Week of July
I am back (again), and owe you three SOWs...
Thursday, July 24, 2008
Source SDK Ideas?
SoW July 24 '08
Fraps Folder Foliage
Wednesday, July 16, 2008
New Feature! Woot
So, with that intro, I will be introducing a screenshot of the week feature into my blog. I am hoping that this will not only provide more content and lulz to the blog, but that it will sort of "spur" me into making more actual posts.
The first one is going up right after this, so yeh, it is above this post right now. Why are you reading this anyway?
Wednesday, June 25, 2008
Firefox 3 Con Review
The biggest problem I have had is the random occasion that when I open the browser it shows me a blank white page with nothing in the address bar, neither anything in history or bookmarks. This seems to persist until a day or two later when it decides to come back. I have never heard of anyone having this problem before, so I just switch back to old IE7 when the bug strikes.
Any other problems are minor at worst, so you might as well ignore the rest of this post. First of all, I do not understand how the upper right corner search bar works. When you go to manage search engines, it shows you your list and shows you an attractive link that says "Get more search engines..." but when you click that, they give you a list of a measly 23 engines to choose from. Sometimes it lets you add the search engine of the site you are on, but not always. I wasn't able to add Google images search. One more small annoyance is that the Bookmarks dropdown menu automatically hogs 8 lines and 4 dividers on the top with buttons you don't really need, so it often forces you to scroll down to be able to see all your bookmarked pages.
If I you have any solutions to these problems, please leave a comment, it would be appreciated. Anyway, see you for now, I will try to start posting regularly again.
Tuesday, June 24, 2008
Tuesday, June 17, 2008
Firefox is Out! Get It Now!
I used to have the list of release times here, but it took up too much space on the blog page, making it awkwardly long. It is already out almost everywhere, but check the comments for the list of release times for different areas around the world.
Sunday, June 15, 2008
Firefox Owns the World
Although I am not what I would call a major Mozilla fanboy or anything, it would be sort of disappointing to see their world record hopes fail. It comes out June 17th, so go try it out!
Sunday, June 1, 2008
Review: Final Fantasy VII: Advent Children
Final Fantasy VII: Advent Children is an entirely CGI movie by Square Enix based on the game Final Fantasy VII for PS1 and PC. It starrs Cloud as the main character, with Tifa on the side and Sephiroth as the antagonist.
What I got from the plot was that these people are living on a small planet (only way to justify the ultra-low gravity) which gets its energy from an energy river called the Lifestream. A power company figured out how to use the Lifestream as an energy source and began draining the stream for electricity. The planet got mad at the humans for doing this and punished them by removing all the energy water and causing both massive destruction somehow and a kind of plague or disease called "geostigma" (I would assume "geostigma" was meant to be broken down into "geo" or "geographic" meaning the planet and "stigma" meaning "mark" or "scar") it also orphaned a lot of little kids who sit helplessly on the streets clutching their scars. Instead of fixing up the cities and using solar power to get energy for everything, the people walk the streets almost randomly and tell the children that they should be sad because that is the price for stopping the wars. The people who originally guarded and worked at the power company want to apologize to the planet and fix things up, while the "bad dudes" want to steal the head of some kind of biomechanical robot thing and use it to do some "reunion" ritual to take revenge on the planet. (If you want the real plot, go to the wikipedia article and scroll to the "plot" section)
SO, first, let's get the cons out of the way:
No movie is without its flaws. Having not played the game FFVII, I can say that yes the story is a bit confusing and that they have a habit of randomly throwing new characters into the scene without any formal introduction (these people were probably all in the game). Although the characters look mostly real, they almost never show any kind of scratches or wounds from the epic battles they have. There are many technical oddities such as the fact that they have pistol-like weapons but they are slow enough that good reflexes with a blade can easily block the bullets and if the bullets hit anything they are about as effective as throwing a rock at someone. There are many, MANY actions in this movie that would make a physics professor cry, but hey, it doesn't take place on Earth, right? The camera is sometimes oddly jerky, the characters do not change much throughout the story, and there are a few places where the translation to English didn't keep the original meaning of the Japanese (I watched it in Japanese with English subs).
Now the pros:
The above may seem like a bucketful of flaws, but despite those I liked this movie a lot. First of all, the CG in the movie is very beautiful and well done, portraying a very artistic view and allowing the developers to blend as much special effects in as possible. The fight scenes are truly epic and are on par with some of the fight scenes in The Matrix. Even if you do not understand the story, the movie is still filled with a lot of emotion that will attach you with the main characters and even the enemies a bit. Finally, Square Enix has cleverly snuck in some humor as well, strangely having a lot to do with cell phones.
If you can ignore the flaws, which I easily did, this is a great movie overall. On my usual scale of 1-10, I give this a 9
Wednesday, May 28, 2008
Woot 50 Posts!
Monday, May 12, 2008
Topic: Operating Systems
Saturday, May 10, 2008
The Virtual, the Future, and the Imaginable
Wednesday, April 23, 2008
Some 4Chan Videos - Watch at Your Own Risk
I do not like all of these, but most are funny. Please Ignore the racist, injury inducing, and cat mistreatment gifs, or any that are offensive in any way. I do not have the time to edit these out and repost.
4Chan ahoy
One thing to note: 4Chan is DEFINATELY not a place for children. Maybe it's not a place for anyone. Click the link at your own risk.
Picture at top ^: Yes, this is from 4Chan. The people there ("we"?) know how terrible the site is, and are not afraid to admit it.
Picture below v: 4Chan, especially /b/, consists mostly of completely random images someone took and/or made in some picture editing program. This particular image is part of a series of "motivators"; you can tell a motivator by its black background and text at the bottom.
There was one picture I found that I thought stood out from the rest: Behold, the Duckroll.I spent a little time making some of my own duckroll variations. Here they are:No rly.
Anyway, more pictures to come I'm sure. Cya 4 nao
Saturday, April 12, 2008
Long Break
Thursday, March 27, 2008
Google is a Better Windows Help Than Windows Help Itself
Saturday, March 22, 2008
Ricochet: Lost Worlds Review
Hello again, I know I have been posting a lot recently, but that is a good thing, isn't it?
I want to do a short review of the new-ish breakout game Rocochet: Lost Worlds. I only have played through the demo, but it gave me a pretty good idea of how the whole game is, and I have played through the entire previous game in the series as well.
Reflexive Entertainment is very good at dreaming up new ideas for this game. The Ricochet games I would say are probably my favorite breakout titles, and I have played a lot of breakout games, surprisingly enough. This one, being a sequel, has to include entirely new ideas or else it would become just a hogepoge of the same old stuff. This game, however, really lays out the ideas left and right and when coupled with the new and interesting level design, a good game make it does. I do not know how they do it, but they included all of the best powerups from the first game and added more of them, and every time I see a new powerup or brick it is always a new and interesting idea that mixes the gameplay up a bit. For example, one of the new powerups is the laser ball. When picked up, the ball becomes purple and randomly fires lasers all over the place. One of the new bricks, well, every environment includes new brick art and physics, but one of the new brick types is the magnet brick. These are first seen in the space/alien environment shown above. When two magnets of the same color are activated at the same time, the blocks attract each other, sliding across the screen to meet each other in a small explosion, destroying other bricks along the way. If two magnets of different colors are both activated, they repel each other, blowing up individually on each side of the screen, destroying anything in their path of course. It's ideas like these that make the game constantly new and entertaining. It still can get old after a while of playing, especially after you go through all of the environments once, but for the most part it is a good time.
One more thing: The level design in this game is just fantastic. All the bricks are moving all the time, some more than others. The backgrounds are all animated. The positioning and tracking of the bricks is very well done, and makes each level feel almost completely different. Without such great level designers, this game would fall flat on its face.TF2 Uber Scout Batting Practice
Friday, March 21, 2008
Thoughts on Online FPSs
Weapons, and Overall Balance of the FPS
Hardcoreness
Community
The community of an online game can make or break the game for a lot of people. This is one area that I have seen almost every online FPS fail at, and it is sad because it is not entirely the developer's fault. They could have made a great game, but just because they didn't include a good enough anticheat program or enough ways for people to help each other out their game becomes a trip to the park for younger players to learn new vocabulary words (and not good vocabulary either). "Mommy, what is a @%$*#%*!#?" I can see it now... In CSS, although the community is very hardcore, if you search a bit you can still find servers that advertise themselves as being newbie-friendly. You don't know if this is a trap, but meh. There are few ways that publishers can heal this burning hole in online game design, and I have a few tips. Players tend to get more personal if they can freely talk to everyone at once, and if no one is on their team (meaning that they can offend someone without consequences). There is a lot more flaming in an every-man-for-themself deathmatch than in a CTF match. Players also get more mad when they feel they are camped and they are quicker to point fingers at good players when their death count is on display for them to see. Especially when they also get a running overall kill/death (KD) ratio, this makes the game much more intense due to the player knowing that each death results in a permanent scar in their record. One more thing: an easy way to get a player mad is to have a feature that when someone humiliates them (a knife in the back, perhaps) on top of that you take something away from them that is of value. On the surface it sounds fun, but in practice it seems to cause more trouble than it is worth.
Closing Thoughts
A lot of people say that the multiplayer on COD4 is awesome, but I haven't had the good fortune to be able to try it at all yet. All I have is the demo, which people say is not a good representation of the game itself. I will get COD4 soon, I will. Can't really decide if I should get that or Assassin's Creed (PC) first. Anyway, I will continue to play online shooters, and I may post more on this blog about this topic if I think of something to say. Feel free to post comments, I haven't yet gotten any from someone I do not know. What? You want another picture? Ok, fine, here you go.
Thursday, March 20, 2008
S.T.A.L.K.E.R. - Shadow of Chernobyl
Sunday, March 2, 2008
Oblivion Update
Between quests, I like to practice photography. There are plenty of places and opportunities to do this, thanks to Bethesda's most masterful level designers and graphics artists. One mod that really helps this is the Beaming Sunglare Mod by Sonic Ether. You can see the effect of this one in the last picture.
Somehow, though, I feel that there is something missing from this game. Something deep in the game's storyline is missing. It seems that there should be a way to make the game much more immersive... something to make doing the usual stuff really fun. I know that the quest storylines are some of the best in RPGs, with completely spoken dialog and no feeling of the quests being "mass-produced", but maybe they should have done something different... with the main quest. The main quest has the usual stuff, a big bad dude, a cult, destruction, etc. but it lacked a very immersive storyline. All you really do is just stuff you could find in other quests around the world. Along with more different stuff, it also needs better characters. You really never grow to like Martin that much, let alone others like Steffan and Jaffre. One more thing: the whole game needs more voices! I get tired of hearing the same 20 or so voice actors do 400+ characters. At least let all the main characters all get completely different voices, like the Emperor and Martin. It shouldn't be that hard to get every staff member go through the usual voice-acting stuff. All it really takes is time and disk space.